SERVICES / 06UNITY · UNREAL · MULTIPLAYER

Real-time engineering — our founding craft.

Immersive engines with authoritative netcode and secure economies. This is where Gametarian started, and the discipline everything else inherits.

SERVICE / SPECACCEPTING
SERVICE06 / 06
SCOPEUNITY · UNREAL · MULTIPLAYER
SUSTAINED60fps
NETCODE<30ms
FIRST STEPDiscovery sprint

01 — THE PROBLEM WE'RE HIRED FOR

Real-time software is unforgiving: a frame budget is a hard deadline sixty times a second, netcode either holds under packet loss or the game is unplayable, and an exploitable economy can destroy a title faster than any bug. There is no "we’ll optimize later" — performance is the product.

Gametarian was founded in 2015 building exactly this. A decade later, games and real-time systems remain a core practice — and the same discipline (deterministic performance, tight memory budgets, server-authoritative state) is what our enterprise clients get in every other service we offer.

02 — WHAT'S INCLUDED

Engine & gameplay development

Unity and Unreal development across genres — gameplay systems, tooling, and the performance work that keeps frame time inside budget on real devices.

Authoritative netcode

Server-authoritative multiplayer with client prediction and lag compensation — fair, cheat-resistant, and stable across regions and imperfect networks.

Live-ops & economies

Virtual economies and live-ops systems designed to be tuned safely in production — secure against exploits, instrumented for balance decisions.

3D & real-time rendering

Rendering and simulation work — in-engine and WebGL — for games, product configurators, and interactive visualizations that must hit 60fps.

60fpsSUSTAINED
<30msNETCODE

03 — HOW IT RUNS

Discovery sprint · 0 → 1Embedded team · SCALINGFull build · NEW PRODUCT

04 — THE STACK, AND WHY

Unreal / Unity

The right engine chosen per project — we ship in both.

C++

Engine-level performance work where the frame budget is won or lost.

WebGL

Real-time 3D in the browser — no install, full reach.

05 — IN PRODUCTION

The same real-time discipline, applied to dispatch at city scale:

REAL-TIME
MOBILITY MARKETPLACE · MULTI-REGION
Real-time ride dispatch

Geospatial matching with no per-market logic — one build launches in any city or country.

RESULTS / SNAPSHOT
2PLATFORMS, ONE CODEBASE
40+COUNTRIES, ONE PAYMENT RAIL
0REBUILDS PER NEW MARKET
1API CONTRACT, EVERY REGION

06 — COMMON QUESTIONS

How do we start working together?

It begins with a 30-minute technical call. If it’s a fit, we scope a Discovery sprint or move straight into a build — whichever de-risks your situation fastest.

What engagement models do you offer?

Three: a fixed 2-week Discovery sprint, an embedded senior pod that ships alongside your team, or a full end-to-end build we own from design to launch.

Do you offer post-launch support?

Every custom build includes a 90-day structural warranty, followed by tiered maintenance and evolution packages that scale with your growth.

Other services: Applications · Platforms & APIs · Agentic AI & ML · Cloud & Infrastructure · Product & UX

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